Abstract
The existence of a zealot who stays a cooperator irrespective of the result of an interaction has been reported to add “social viscosity” to a population and thereby helps increase the cooperation level in prisoner's dilemma games, which premises the so-called well-mixed situation of a population. We found that this is not always true when a spatial structure, i.e., connecting agent, is introduced. Deploying zealots is counterproductive, especially when the underlying topology is homogenous, similar to that of a lattice. Our simulation reveals how the existence of never-converting cooperators destroys rather than boosts cooperation. We explain detailed mechanisms behind this interesting finding by referring to our previously presented concepts with respect to evolutionary dynamic processes for spatial games under the names enduring and expanding periods.
- Received 11 March 2016
- Revised 9 May 2016
DOI:https://doi.org/10.1103/PhysRevE.94.022114
©2016 American Physical Society