Abstract
Interactions between particles are usually a resource for quantum computing, making quantum many-body systems intractable by any known classical algorithm. In contrast, noise is typically considered as being inimical to quantum many-body correlations, ultimately leading the system to a classically tractable state. This work shows that noise represented by two-body processes, such as pair loss, plays the same role as many-body interactions and makes otherwise classically simulable systems universal for quantum computing. We analyze such processes in detail and establish a complexity transition between simulable and nonsimulable systems as a function of a tuning parameter. We determine important classes of simulable and nonsimulable two-body dissipation. Finally, we show how using resonant dissipation in cold atoms can enhance the performance of two-qubit gates.
- Received 8 June 2020
- Revised 15 April 2021
- Accepted 26 July 2021
DOI:https://doi.org/10.1103/PRXQuantum.2.030350
Published by the American Physical Society under the terms of the Creative Commons Attribution 4.0 International license. Further distribution of this work must maintain attribution to the author(s) and the published article's title, journal citation, and DOI.
Published by the American Physical Society
Physics Subject Headings (PhySH)
Popular Summary
Decoherence is a major obstacle in creating scalable quantum computers, as it generally destroys quantum correlations responsible for their advantage over classical computers. However, does it mean that any dissipation leading to decoherence is inherently harmful? As we show, some dissipative processes always lead a system to an essentially classical state. However, other dissipative processes can be useful for quantum computation. In fact, they can be so useful that they can replace two-qubit gates, as we illustrate in a blueprint for dissipation-based quantum computing.
To isolate the effect of dissipation, we study its effect on the computational complexity of simulating noninteracting fermions. We measure computational complexity by whether it is easy or hard to simulate a system on a classical computer. It is known that simulating the dynamics of free fermions is easy, and we extend this result by incorporating some two-body dissipative processes. We also show there exist types of two-body dissipation that convert noninteracting fermion dynamics into universal quantum dynamics, thereby proving that these types of dissipation processes are hard to simulate classically. Notably, the complexity of such dissipative processes is not affected by arbitrary small perturbations.
The existence of easy and hard classes potentially points to a new type of phase transition between classically easy and hard dynamics in many-body physics. Moreover, our analysis shows that it is possible to build a quantum computer based on dissipation, which is an exciting experimental prospect.