Abstract
Background: The numerical solution of few-body scattering problems with realistic interactions is a difficult problem that normally must be solved on powerful supercomputers, taking a lot of computer time. This strongly limits the possibility of accurate treatments for many important few-particle problems in different branches of quantum physics.
Purpose: To develop a new general highly effective approach for the practical solution of few-body scattering equations that can be implemented on a graphics processing unit.
Methods: The general approach is realized in three steps: (i) the reformulation of the scattering equations using a convenient analytical form for the channel resolvent operator, (ii) a complete few-body continuum discretization and projection of all operators and wave functions onto an basis constructed from stationary wave packets, and (iii) the ultrafast solution of the resulting matrix equations using a graphics processor.
Results: The whole approach is illustrated by a calculation of the neutron-deuteron elastic scattering cross section below and above the three-body breakup threshold with a realistic potential that is performed on a standard PC using a graphics processor with an extremely short runtime.
Conclusions: The general technique proposed in this paper opens a new way for a fast practical solution of quantum few-body scattering problems in both nonrelativistic and relativistic formulations in hadronic, nuclear, and atomic physics.
- Received 22 April 2014
DOI:https://doi.org/10.1103/PhysRevC.89.064008
©2014 American Physical Society